Be tested first - This cannot be stressed enough as it's an often a mistake done by players, one should ALWAYS test whether or not players can pass through a barricade or not, as it might come to Cader's surprise when Zombies can just hop over a huge barricade due to it not being tested correctly/at all.Be blocking the most with the least amount with props - the barricade should block zombies 'just barely' to allow for greater openings and more efficient use of barricades, tightly clumping props together will make it easier for barricades to be hit and harder to shoot through.Be visible thru - the Humans should be able to see zombies on the other side of a barricade, by completely sealing an entrance it makes it easier for zombies to destroy the barricade, as there is nothing that can kill them.Be easily repairable - the Humans should have easy access to the props that are being damaged, otherwise the props will be wasted.Be impassable - ideally, a barricade should always block the Zombies and not slow them down, although at first a barricade that is merely slowing down the Undead will work, but with the greater amounts the Humans won't be able to keep up with damage, eventually overrunning them.Be immovable - A barricade should not move at all, whether to roll around or even wiggle slightly - this means one should always nail props to the ground and double nail to prevent them from flying away as soon as it breaks.Turret Frame + any cheap weapon - This will allow a player to have a way to passively deal damage to zombies while being able to repair cade at the same time.Athletic - Increases max stamina and regen rate, very useful if one will be faced with repairing barricades for extended periods of times, as swinging any hammer is exhausting.Reinforcer - Increases max amount of nails (from 3 to 5), allows to make even stronger barricades by being able to use more of the specialized nails.Handy/Engineer - Increases repair rate, useful if you intend on repairing barricades as well.Crowbar - A melee weapon dealing 10x damage to doors, extremely useful if one wishes to use doors for barricading where they are plentiful.It's wise to consider other items/traits which will definitely help one to create more efficient barricades: Carpenter's Hammer - Basic tool which is enough to create barricades using nails.Muscular - Necessary to use better, heavy props.Shield Durability - Dictates in percentage how much damage dealt to the shield is reduced byĪlternatively, one might buy the necessities and purchase other items to create custom class:.Recharge Efficiency - Percentage chance for the shield to recharge a bit of shield for free when recharging.Recharge Speed Increase - Increases the speed at which the shield recharges.Recharge Delay Decrease - Decreases the delay for shields to start recharging from reserve. ![]() Shield Reserve Increase - Increases the amount of shields possible to have in reserve.Max Active Shield Increase - Increases the amount of active shield a player can have at once.Shields can be upgraded via the Shield Lab. However, shields are able to completely block any damage (excluding fall damage, radiation and harmful gas). It's harder to replenish, only being rechargeable by a Shield Charger with electricity, and also can only keep a certain amount active, having to recharge out of its reserve when damaged. Shields serve as a more expensive way to block damage from enemies. Shields A picture of the shield GUI, showing you its base reserve and max active capacity. No medical charge needs to be inside the Medical Cabinet for this boost to take place, only electricity. This results in a large boost to the Medical Bed heal rate (5HP/s) and also provides humans with a temporary stamina regeneration boost and walk speed bonus if they recouperate fully. The Medical Bed can be boosted by the Medical Cabinet if the Medical Cabinet is provided with electricity and is nearby. The medical cabinet benefits from the Hoarder trait as well, using more medical charge and giving more health per use (up to 40HP/use). ![]() ![]() Press use on the base of the medical cabinet to use it). The medical cabinet is supplied with medical charge, where it can then use it to heal humans who use it (up to 10HP/use) (note: the hitbox for the medical cabinet is slightly weird. It's often good to always have a Medical Bed available in case someone needs to heal any grievous damage, or just heal in general. The Medical Bed heals slowly (1hp/s), but doesn't require any points other than the cost of the deployable itself. They are able to heal grievous damage, but require humans to actively use them. Healing Deployables There are two deployables that can heal humans: the Medical Bed and the Medical Cabinet.
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