![]() The aim of My Friend Pedro is simply to complete each stage as quickly and as smoothly as possible. ![]() Guided by his banana buddy, the protagonist then ventures through a series of equally odd locations, stocking up on an arsenal of automatic weaponry and throwing endless lead in harm’s way. Convinced that his life may be in danger, our protagonist grabs an errant handgun and proceeds to break out of their meat-locker of a cell. A young masked man awakens in a dingy basement, bought around by a somewhat irreverent talking banana. The narrative of My Friend Pedro is simple, yet frightening. In that sense, they are a callback to the arcade classics of yore, where the goal wasn’t necessarily to finish the game, or see the ending, but simply to “get better,” with the ultimate prize being the satisfaction of smashing your own high scores and, hopefully, those of your local arcade bully too. These are games intended to be played over and over again, with the player constantly pushing their abilities and topping their own records. This new title from Swedish indie outfit DeadToast Entertainment falls under the highly-replayable score-attack genre, of which publisher Devolver Digital is very proud (think High Hell, Ape Out, or Ruiner ). My Friend Pedro is a ballistic game of skill, timing, reflexes, and, surprisingly, efficient time management.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |